Incan Gold Die Suche nach Diamanten, Edelsteinen und Gold war noch nie so einfach und aufregend. Die Spieler werden sich auf ein. Inca Gold | Cussler, Clive, Cox, Brian | ISBN: | Kostenloser Versand für alle `Much fun, crisply told, with exciting special effects' Kirkus Review. Diamant - auch als Incan-Gold veröffentlicht - ist ein schnelles, Alle Ausgaben von Inka-Gold und spätere Ausgaben von Karo enthalten fünf Artefaktkarten, YouTube Review vom Spiel "Diamant" von "wallacefallscafe.com - Brettspiele im Test.
Intellivision Amico – Infos zur Verfügbarkeit, Verschiebung und vielen neuen Titelnwallacefallscafe.com: Silver Viva Decoration Incan Gold 50 G Vvig Home & Kitchen. Find answers in product info, Q&As, reviews. Search in language. Incan Gold Die Suche nach Diamanten, Edelsteinen und Gold war noch nie so einfach und aufregend. Die Spieler werden sich auf ein. Inca Gold | Cussler, Clive | ISBN: | Kostenloser Versand für alle crisply told, with exciting special effects' Kirkus Review `Clive Cussler is the.
Incan Gold Review The Gameplay VideoIncan Gold: My Favorite Game Mechanism
Moon and Bruno Faidutti, is an American remake of the game Diamant. The game supports up to 8 players, and plays in about 20 minutes.
Its short length allows for multiple rounds to be played back-to-back, and given how fun the game is, you will be hard pressed to resist doing so.
You see, every turn, a card is flipped up from the deck to reveal the next room in the ruins. Of the 30 cards in the deck, half of the rooms contain treasure, while the other half contain hazards.
The treasure cards have a number on them, ranging from 1 to When a treasure card is flipped up, the players divide the treasure on the card between them equally, with the remainder being placed onto the card.
With a small treasure card, or a large number of players, this can sometimes result in all of the treasure remaining on the card.
Sounds easy so far right? If a hazard card is flipped up, things get interesting. The players are o. The key decision, indeed, the only decision, that the players make is whether or not they wish to continue venturing into the ruins and possibly find more treasure or to leave the ruins and head back to camp — securing the treasure they have already earned.
Once a player leaves the ruins, he is out for the remainder of the round. While venturing further into the ruins is more dangerous given the increasing likelihood of being killed by a hazard , the rewards are greater as the treasure is divided among fewer players.
On the other hand, choosing when to leave is just as important as choosing whether or not to leave in the first place. Primary Menu Home About.
Search Search for:. Design by: Alan Moon and Bruno Faidutti Published by: Gryphon Games 3 — 8 Players, 20 — 30 minutes.
Share this: Twitter Facebook. Like this: Like Loading Next Article REVIEW: MONIKERS. No thanks. I wanted a game to play with my niece and nephew that the adults could play without wanting to claw their brains out afterward.
Incan Gold is a press-your-luck game in the Gryphon Bookshelf Series. The game comes with a tent for each player, a deck of tunnel cards, five cards to keep track of which round is being played, gems the treasure!
In the deck of tunnel cards, there are fifteen treasure cards numbered from 1 to 17 and fifteen hazard cards three each of five different hazards , and one artifact card is added in each round.
Each turn, players secretly select whether they will explore further or go back to camp, then all players reveal their decision simultaneously.
Tunnel cards are turned up one at a time after players have decided to leave or stay. Players who leave split the treasure leftover on each prior tunnel card and are out for the remainder of the round, but their treasure is safe can be put under their tents.
If the card is a treasure, the number of gems on the card is split evenly among players still in the tunnel, with the remainder being placed on the card.
If the card is a hazard, if it is the first of its type, it means nothing. But if it is the second hazard of a type, the tunnel collapses, and all players still in the tunnel lose all their treasure from the round.
Then play moves to the next round. The game consists of five rounds. Each player has two cards, one shows you exploring and the other returning to your tent.
At the beginning of the round everyone shows their card at once. If you decide to venture on a card is flipped and added next to the last card flipped.
If the card shows a treasure value that value is divided evenly among all the players that decided to venture on. If a hazard is flipped over no treasure is collected by those who venture forth.
There are five types of hazards snakes, spiders, a mummy, fire and a collapse. Once the same hazard card has been flipped over twice all those who stayed in the temple must flee returning the treasure in front of their tents to the supply.
Each player in Incan Gold is an adventurer Indiana Jones style who is searching an Incan temple for gold and trials.
The first round is ready to begin. Each round, one artifact card is added to the deck, and the player turns over one of the temple cards to mark the round.
The player with the deck then turns over the top card from the deck. If the card is a treasure card, the players all equally divide it amongst themselves if possible , with the remainder placed on the card.
When do you decide to run from the tunnels, taking your treasure — and those left behind — with you? These decisions help make Incan Gold tense and fun.
Players will enter and explore the tunnels and passages of five ruins. The procedure for exploring each ruin is the same.
The ruin card is revealed, displaying the artifact that might be discovered hidden in the tunnels. It is then shuffled into the deck. One-by-one, cards are revealed and placed face-up, forming a path.
A card will either be treasure, an artifact or a hazard. If it is treasure, the amount listed is divided evenly amongst the players, with any remainder being placed on the card.
The treasure can be a small amount — one or two gems — or a mother lode consisting of over a dozen gems. If it is an artifact, it is placed on the path.
If it is a hazard … well, more on that in a bit. After each card is revealed and placed … and any treasures divided … all players must decide whether they are going to remain in the ruin or dash for the exit, returning to their camp.
They do this by simultaneously revealing either a torch stay or camp run card. Players who run take the gems they have gained, splitting any gems that were left on the cards along the path.
If only one player runs, he gets it all, including any artifact card s on the path. Those who opt to remain in the tunnel continue on the journey.
What about those hazards? There are five types of perils — spiders, snakes, mummies, etc. When the first hazard of a particular type is revealed, nothing happens, and the hazard card is added to the path.
However, when the second hazard of a particular type is revealed, disaster strikes. All players remaining in the ruin lose all treasures they have collected from that location and the round ends.
Only those who had previously run from the ruin get to keep the treasures they collected. This second hazard card is removed from the game, reducing the odds of that particular hazard appearing again.